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11-17-11, 09:16 PM   #34
Vlad
A Molten Giant
 
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Join Date: Dec 2005
Posts: 793
Yes it should, hard to tell atm because I need to implement the various speeds on some flightpaths, hehe.

For many regular gryphon based flightpaths with regular speeds the calculations return answers within 3 seconds of the InFlight data, I guess the last 3 seconds are due to latency; it takes a up to a second to start flying and landing and some minor delays due to wobble effect or when jumping from a node to node in general.

I think Ironforge may be the cause of the weird timers on my end, probably because the game does not fly in the city when flying on a connected path, it skips some nodes that I include in the calculations most likely, need to research more.
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