Originally Posted by SDPhantom
It depends if the texture itself is round to begin with. A lot of these are set using SetPortraitToTexture(), which applies the image with a circular mask. If this is the case, you can easily get around it by using texture:SetTexture() instead.
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The interesting part for me here would be if this works on dynamic textures like player portraits and npc portraits.
Most posts i've found said something its not possible.