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06-30-12, 03:35 PM   #8
Miiru
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Originally Posted by SDPhantom View Post
It depends if the texture itself is round to begin with. A lot of these are set using SetPortraitToTexture(), which applies the image with a circular mask. If this is the case, you can easily get around it by using texture:SetTexture() instead.

The interesting part for me here would be if this works on dynamic textures like player portraits and npc portraits.

Most posts i've found said something its not possible.
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