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12-04-12, 09:20 AM   #11
Freebaser
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Join Date: Dec 2008
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Originally Posted by zork View Post
It is useful to me since I did not know of the colorTexture attribute until haste updated oUF. Depending on raid encounter/whatever the altpowerbar will change color.

Example: Comes in handy for MGV boss 1. The altpowerbar color matches the next exploding statue.
UnitAlternatePowerTextureInfo doesn't always return the color you expect. Some of the alt power bars are not colored by this function and simply use a unique texture that is already appropriately colored(eg The Stone Guard).
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