Originally Posted by zork
It is useful to me since I did not know of the colorTexture attribute until haste updated oUF. Depending on raid encounter/whatever the altpowerbar will change color.
Example: Comes in handy for MGV boss 1. The altpowerbar color matches the next exploding statue.
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UnitAlternatePowerTextureInfo doesn't always return the color you expect. Some of the alt power bars are not colored by this function and simply use a unique texture that is already appropriately colored(eg The Stone Guard).