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05-16-13, 08:04 AM   #4
Pennet
An Aku'mai Servant
Join Date: Oct 2008
Posts: 32
OK, I understand what you're saying, and thanks. To be clear, I eliminated all the addons that were causing Carbonite to throw an error that specifically mentioned combat lockdown. They all looked similar to this:

Code:
Date: 2013-05-15 23:26:43
ID: -5
Error occured in: AddOn: Carbonite
Count: 90
Message: Note: AddOn Carbonite attempted to call a protected function (SC_Minimap_Button:SetPoint()) during combat lockdown.
Debug:
   [C]: SetPoint()
   Carbonite\NxMap.lua:9945: MinimapDetachFrms()
   Carbonite\NxMap.lua:2666: MinimapDetachFrms()
   Carbonite\NxMap.lua:2386: MinimapUpdate()
   Carbonite\NxMap.lua:4500: Update()
   Carbonite\NxMap.lua:3754:
      Carbonite\NxMap.lua:3678
Locals:
None

Is the final remaining error that is actually causing the super-lag problem...

Code:
Message: ..\AddOns\Carbonite\Carbonite.lua line 2184:
   script ran too long
Debug:
   [C]: collectgarbage()
   Carbonite\Carbonite.lua:2184: Func()
   Carbonite\NxHelp.lua:663: OnUpdate()
   Carbonite\Carbonite.lua:1010: NXOnUpdate()
   [string "*:OnUpdate"]:1:
      [string "*:OnUpdate"]:1
Locals:

...related to combat lockdown? Because the lag didn't start until about 5 seconds after I was in game, when this error popped up. The combat lockdown errors weren't actually causing any playability issues. They just popped up like any other lua error and I closed the window and moved on.