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05-18-13, 06:19 PM   #1
10leej
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Join Date: Feb 2011
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FontString for value and percent?

How would I go about this? Never dealt with FontStrings before (my UI uses whoa unitframes, which I have no idea as to what I'm looking at when i look there)

I know a basic fontsring can be done doing this
Lua Code:
  1. frame = f:CreateFontString(nil,"ARTWORK","GameFontHighlight")
  2. frame:SetPoint("BOTTOM",frame,0,0)
  3. frame:SetText("health text")
wouldn't mind having something like this, course that example is using the script I have above
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Last edited by 10leej : 05-18-13 at 06:36 PM.
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