Thread: RealUI
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05-29-13, 04:23 PM   #1658
angeld
A Murloc Raider
Join Date: Apr 2009
Posts: 7
Originally Posted by Nibelheim View Post
Hmm. IceCore.lua, around 1/5th the way down in IceCore.prototype:Enable, change:
Code:
	for k,v in pairs(self.settings.modules) do
		if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
			local newBar
			newBar = IceCustomBar:new()
			newBar.elementName = k
			self:AddNewDynamicModule(newBar, true)
		end
	end
to
Code:
	for k,v in pairs(self.settings.modules) do
		if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
			local newBar
			newBar = IceCustomBar:new()
			newBar.elementName = k
			self:AddNewDynamicModule(newBar, true)
		elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
			local newCD
			newCD = IceCustomCDBar:new()
			newCD.elementName = k
			self:AddNewDynamicModule(newCD, true)
		end
	end
As for the future, RealUI 8 will no longer be using nibIceHUD.
With that change, I no longer able to open the config though /icehud, or through the interface menu