Thread: RealUI
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06-16-13, 02:08 PM   #1832
Ruvengaard
A Cyclonian
Join Date: Jan 2013
Posts: 46
Hi Nib,

Once again you treat us. Awesome job you did there !!.

Here are a few things I've found so far :
- Some numbers are pretty weird in the config -> position interface (One example here all others in the zip file). :

- There are 2 section for Runes (Deathnight) :

- I've got a trace in bugsack that might be related to the runes issue (it states dropdown) :
Code:
1x nibRealUI-8.0 beta\Config\HuDConfig\Positions.lua:40: attempt to perform arithmetic on field "height" (a nil value)
nibRealUI-8.0 beta\Config\HuDConfig\Positions.lua:40: in function "ShowElementPanel"
nibRealUI-8.0 beta\Config\HuDConfig\Positions.lua:74: in function "func"
FrameXML\UIDropDownMenu.lua:710: in function "UIDropDownMenuButton_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
frame = DropDownList1Button13 {
 0 = <userdata>
 bottom = <unnamed> {}
 right = <unnamed> {}
 func = <func> @nibRealUI\Config\HuDConfig\Positions.lua:69
 top = <unnamed> {}
 value = "Eclipse Bar (Druid)"
 bg = <unnamed> {}
 left = <unnamed> {}
}
(for generator) = <func> =[C]:-1
(for state) = <table> {
 1 = "HuD Vertical"
 2 = "Unit Frames"
 3 = "Boss Frames"
 4 = "Action Bars (Center)"
 5 = "Grid (Healing)"
 6 = "Grid (DPS/Tank)"
 7 = "Cast Bar (Player)"
 8 = "Cast Bar (Target)"
 9 = "Spell Alerts"
 10 = "Aura Tracking (Player)"
 11 = "Aura Tracking (Target)"
 12 = "Class Points"
 13 = "Eclipse Bar (Druid)"
 14 = "Runes (Deathknight)"
 15 = "Runes (Deathknight)"
}
(for control) = 13
k = 13
v = "Eclipse Bar (Druid)"
dropdown = RealUIConfigBarPositionSettingsElement {
 0 = <userdata>
 initialize = <func> @nibRealUI\Config\HuDConfig\Positions.lua:63
 selectedValue = "Eclipse Bar (Druid)"
 noResize = 1
}
entry = "Eclipse Bar (Druid)"
UIElements = <table> {
 1 = "HuD Vertical"
 2 = "Unit Frames"
 3 = "Boss Frames"
 4 = "Action Bars (Center)"
 5 = "Grid (Healing)"
 6 = "Grid (DPS/Tank)"
 7 = "Cast Bar (Player)"
 8 = "Cast Bar (Target)"
 9 = "Spell Alerts"
 10 = "Aura Tracking (Player)"
 11 = "Aura Tracking (Target)"
 12 = "Class Points"
 13 = "Eclipse Bar (Druid)"
 14 = "Runes (Deathknight)"
 15 = "Runes (Deathknight)"
}
SelectedUIElement = "Eclipse Bar (Druid)"
HuDConfig_Positions = <table> {
 SetDefaultModuleLibraries = <func> @Bartender4\libs\..\AceAddon-3.0.lua:398
 OnInitialize = <func> @nibRealUI\Config\HuDConfig\Positions.lua:321
 NewModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:266
 EnableModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:363
 modules = <table> {}
 GetModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:241
 IterateEmbeds = <func> @Bartender4\libs\..\AceAddon-3.0.lua:473
 defaultModuleLibraries = <table> {}
 PositionSliderUpdate = <func> @nibRealUI\Config\HuDConfig\Positions.lua:44
 SetupWindow = <func> @nibRealUI\Config\HuDConfig\Positions.lua:115
 SetDefaultModulePrototype = <func> @Bartender4\libs\..\AceAddon-3.0.lua:440
 name = "nibRealUI_HuDConfig_Positions"
 elementPanels = <table> {}
 IsEnabled = <func> @Bartender4\libs\..\AceAddon-3.0.lua:482
 orderedModules = <table> {}
 DisableModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:381
 Close = <func> @nibRealUI\Config\HuDConfig\Positions.lua:303
 ShowWindow = <func> @nibRealUI\Config\HuDConfig\Positions.lua:298
 IsModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:248
 SetDefaultModuleState = <func> @Bartender4\libs\..\AceAddon-3.0.lua:418
 SetEnabledState = <func> @Bartender4\libs\..\AceAddon-3.0.lua:455
 enabledState = true
 Refresh = <func> @nibRealUI\Config\HuDConfig\Positions.lua:23
 ddElement = RealUIConfigBarPositionSettingsElement {}
 ShowElementPanel = <func> @nibRealUI\Config\HuDConfig\Positions.lua:35
 baseName = "nibRealUI"
 IterateModules = <func> @Bartender4\libs\..\AceAddon-3.0.lua:468
 Enable = <func> @Bartender4\libs\..\AceAddon-3.0.lua:325
 Open = <func> @nibRealUI\Config\HuDConfig\Positions.lua:310
 defaultModuleState = true
 moduleName = "HuDConfig_Positions"
 GetName = <func> @Bartender4\libs\..\AceAddon-3.0.lua:310
 Disable = <func> @AddO
I'll test Raid Finder, Scenarios and Dungeons tonight and let you know if there is anything more.

By the way if your looking for volunteers for translation count me in for French.

Take care,
Ruvengaard.
Attached Files
File Type: zip RealUI-Tests.zip (543.6 KB, 396 views)