Originally Posted by Vrul
HasCustomCamera always returns false until you SetCustomCamera doesn't it? If you mean SetUnit not working with it then you can set a regular model first and then the unit and still use the custom camera stuff.
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Nope if if HasCustomCamera() returns false, then you can't use SetCameraPosition(x, y, z) which needs the SetCustomCamera(1).
Like here is this model: "Creature/Lostisles_carnivorousplant/lostisles_carnivorousplant01_creature_redspitter.m2" i couln't use SetCameraPosition(x, y, z) on this one.