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01-07-14, 09:05 PM   #62
10leej
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Join Date: Feb 2011
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Originally Posted by Phanx View Post
No, in your Spawn function. The function that gets called when a new frame is created. The function where you actually define "self.Buffs" and/or "self.Debuffs".
You right, that got it working, now I just need to do something about this gap here.

Probably just see if I can figure out how to anchor the debuff frame above the buff frame without having to limit the number of Buffs.

code

figured a basic way to do this would be
Code:
Debuffs:SetPoint("BOTTOM",Buffs,"TOP",0,1)
but when the buffs come to a second row they overlap with the debuffs :/ I guess I want have to watch for an event and then update the position?
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