Originally Posted by Phanx
Spells, however, do not work the same way, and do not need to be cached; GetSpellInfo should always return correct info, even for spells you've never "seen" in the game, which is why the problem you're describing does not make any sense.
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Ok. My description was unclear. "cached" meant "is loaded into memory and is available without loading it from disk" ... not "cached in the games data cache file".
It's not about item data or the texture path. GetSpellInfo
does return the correct texture path. And the texture
is set. The spell texture is just not
rendered (or loaded or however you call it) into the
region object. And the item texture is rendered. Thats it.