Thread: bBag IconBorder
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10-03-15, 04:50 PM   #1
badness
A Cliff Giant
 
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Join Date: May 2010
Posts: 74
bBag IconBorder

I have button borders enabled on my bBags addon with a texture I found in another bag addon. What I want to know is if it is possible to make the normal border transparent or clear instead of black.

Example:
http://postimg.org/image/8lwhyrlrj/

Code:
Code:
local bUI = CreateFrame('frame')
config = {
	enable = true,
	spacing = 1.95,
	["bank"] = {
		buttons_per_row = 12,
		button_size = 40,
	},
	["bag"] = {
		buttons_per_row = 15,
		button_size = 40,
	}
}
local media = {
	flat = "Interface\\Buttons\\WHITE8x8",
	font = "fonts\\ARIALN.ttf",
}

if (not config.enable) then return end
config.spacing = config.spacing - 2

bUI.bags = CreateFrame("frame")
bUI.bags:RegisterEvent("ADDON_LOADED")

local togglemain, togglebank = 0,0
local togglebag

local bags, bank = nil;

local bags = {
	['bag'] = {
		CharacterBag0Slot,
		CharacterBag1Slot,
		CharacterBag2Slot,
		CharacterBag3Slot
	},
	['bank'] = {
	
	}
}

local function StripTextures(object, text)
	for i = 1, object:GetNumRegions() do
		local region = select(i, object:GetRegions())
		
		if region:GetObjectType() == "Texture" then
			region:SetTexture(nil)
		elseif (text) then
			region:Hide(0)
			region:SetAlpha(0)
		end
	end
end

function SkinBackdrop(frame)
    frame:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 1})
    frame:SetBackdropColor(0,0,0,0.6)
    frame:SetBackdropBorderColor(0,0,0,1)
end


local function skin(frame)
	local f = _G[frame:GetName().."IconTexture"]
	local q = _G[frame:GetName().."IconQuestTexture"]
	--if (bag.iconBorder) then
	local r, g, b = frame.IconBorder:GetVertexColor()
	local tex = frame.IconBorder:GetTexture()
	--en
	
	frame:SetAlpha(1)
	frame.IconBorder:SetTexture("Interface\\AddOns\\bBag\\border")
	frame:SetNormalTexture("")
	frame:SetPushedTexture("")    
frame.IconBorder:SetHeight(40)                     
frame.IconBorder:SetWidth(40)

	frame.IconBorder:SetAlpha(0)
	frame:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 0.58})
	frame:SetBackdropColor(0,0,0,0.1)
	frame:SetBackdropBorderColor(0,0,0,1)
	f:SetPoint("TOPLEFT", frame, 1.1, -1.1)
	f:SetPoint("BOTTOMRIGHT", frame, -1.1, 1.1)
	f:SetTexCoord(.1, .9, .1, .9)
	
	if (q) then
		q:SetPoint("TOPLEFT", frame, 1.1, -1.1)
		q:SetPoint("BOTTOMRIGHT", frame, -1.1, 1.1)
		q:SetTexCoord(.1, .9, .1, .9)
	end
end

local function hideCrap()
	for i = 1, 12 do
		_G["ContainerFrame"..i.."CloseButton"]:Hide()
		--skin(36, "ContainerFrame"..i.."Item")
		for p = 1, 7 do
			select(p, _G["ContainerFrame"..i]:GetRegions()):SetAlpha(0)
		end
	end
	for i = 1, 5 do				
		select(i, _G['BankFrame']:GetRegions()):Hide()
	end
	_G["BackpackTokenFrame"]:GetRegions():SetAlpha(0)
	
	BankFrameCloseButton:Hide()
	BankSlotsFrame:Hide()
	BankFrameMoneyFrame:Hide()
	StripTextures(BankFrameMoneyFrameInset)
	StripTextures(BankFrameMoneyFrameBorder)
	StripTextures(BankFrameMoneyFrame)
	StripTextures(BankFrame, true)
	StripTextures(BankSlotsFrame, true)
	StripTextures(ReagentBankFrame)
	ReagentBankFrame:DisableDrawLayer("BACKGROUND")
	ReagentBankFrame:DisableDrawLayer("ARTWORK")
end

function bUI.bags:setUp(frameName, ...)
	local bagconfig = config[frameName]
	local frame = CreateFrame("Frame", "bBag_"..frameName, UIParent)
	frame:SetWidth(((bagconfig.button_size+config.spacing)*bagconfig.buttons_per_row)+20-config.spacing)
	frame:SetPoint(...)
	frame:SetFrameStrata("HIGH")
	frame:SetFrameLevel(1)
	frame:SetClampedToScreen(true)
     frame:SetMovable(true)
     frame:SetUserPlaced(false)
	frame:EnableMouse(false)
	frame:RegisterForDrag("LeftButton","RightButton")
	frame:RegisterForDrag("LeftButton","RightButton")
	frame:SetScript("OnDragStart", function(self) self:StartMoving() end)
	frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
	frame:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 1})
    frame:SetBackdropColor(0,0,0,0.5)
    frame:SetBackdropBorderColor(0,0,0,1)	
    frame:Hide()
	
	frame.bags = CreateFrame('Frame', nil, frame)
	frame.bags:SetWidth(180)
	frame.bags:SetHeight(40)
	frame.bags:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 0, -2)
	frame.bags:Hide()
	SkinBackdrop(frame.bags)
	
	frame.bags.toggle = CreateFrame('Frame', nil, frame)
	frame.bags.toggle:SetHeight(20)
	frame.bags.toggle:SetWidth(20)
	frame.bags.toggle:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -2)
	frame.bags.toggle:EnableMouse(true)
	
	frame.bags.toggle.text = frame.bags.toggle:CreateFontString("button")
	frame.bags.toggle.text:SetPoint("CENTER", frame.bags.toggle, "CENTER")
	frame.bags.toggle.text:SetFont(media.font, 14, "OUTLINE")
	frame.bags.toggle.text:SetText("B")
	frame.bags.toggle.text:SetTextColor(.4,.4,.4)
	frame.bags.toggle:SetScript('OnMouseUp', function()
		if (togglebag ~= 1) then
			togglebag = 1
			frame.bags:Show()
			frame.bags.toggle.text:SetTextColor(1,1,1)
		else
			togglebag= 0
			frame.bags:Hide()
			frame.bags.toggle.text:SetTextColor(.4,.4,.4)
		end
	end)
	
	if (frameName == "bag") then	
		for _, f in pairs(bags[frameName]) do
			local count = _G[f:GetName().."Count"]
			local icon = _G[f:GetName().."IconTexture"]
			f:SetParent(frame.bags)
			f:ClearAllPoints()
			f:SetWidth(43)
			f:SetHeight(43)
			if lastbutton then
				f:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0)
			else
				f:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 8, -8)
			end
			count.Show = function() end
			count:Hide()
			
			f:GetRegions():Hide()
			
			--[[local highlight = f.HighlightFrame.HighlightTexture
			if highlight and not highlight.skinned then
				highlight:SetTexture(1, 1, 1, 0.3)
				highlight:SetTexture("")
				highlight:ClearAllPoints()
				highlight:SetPoint("TOPLEFT", 2, -2)
				highlight:SetPoint("BOTTOMRIGHT", -2, 2)
				highlight.skinned = true
			end--]]

			icon:SetTexCoord(.08, .92, .08, .92)
			f:SetNormalTexture("")
			f:SetPushedTexture("")
			f:SetHighlightTexture("")
			f.IconBorder:SetTexture("")
			SkinBackdrop(f)
			lastbutton = f
			frame.bags:SetWidth((24+config.spacing)*(getn(bags[frameName]))+18)
			frame.bags:SetHeight(40)
		end
	else
		lastbutton = nil
		
		local tab1 = CreateFrame("frame", nil, _G["bBag_bank"])
		local tab2 = CreateFrame("frame", nil, _G["bBag_bank"])
		
		tab1:SetPoint("BOTTOM", frame, "TOP", -21, -2)
		tab1:SetSize(40, 24)
		SkinBackdrop(tab1)
		tab1.text = tab1:CreateFontString("button")
		tab1.text:SetPoint("CENTER", tab1, "CENTER", 2, 0)
		tab1.text:SetJustifyH("CENTER")
		tab1.text:SetFont(media.font, 12, "OUTLINE")
		tab1.text:SetText("Bank")
		tab1.text:SetTextColor(1, 1, 1)
		tab1:SetScript("OnMouseUp", function(self) 
			BankFrameTab1:Click()
			tab1.text:SetTextColor(1, 1, 1)
			tab2.text:SetTextColor(.4,.4,.4)
		end)
		
		tab2:SetPoint("BOTTOM", frame, "TOP", 31, -2)
		tab2:SetSize(60, 24)
		SkinBackdrop(tab2)
		tab2.text = tab2:CreateFontString("button")
		tab2.text:SetPoint("CENTER", tab2, "CENTER", 2, 0)
		tab2.text:SetJustifyH("CENTER")
		tab2.text:SetFont(media.font, 12, "OUTLINE")
		tab2.text:SetText("Reagents")
		tab2.text:SetTextColor(.4,.4,.4)
		tab2:SetScript("OnMouseUp", function(self) 
			BankFrameTab2:Click()
			tab2.text:SetTextColor(1, 1, 1)
			tab1.text:SetTextColor(.4,.4,.4)
		end)
		
		for i = 1, 2 do
			local tab = _G["BankFrameTab"..i]
			StripTextures(tab)
			tab:ClearAllPoints()
			tab:Hide()
		end
		
		for i = 1, 7 do
			local bankbag = BankSlotsFrame["Bag"..i]
			local icon = bankbag.icon
			local highlight = bankbag.HighlightFrame.HighlightTexture
			
			bankbag:SetParent(frame.bags)
			bankbag:GetChildren():Hide()
			bankbag:ClearAllPoints()
			bankbag:SetWidth(24)
			bankbag:SetHeight(24)
			
			if lastbutton then
				bankbag:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0)
			else
				bankbag:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 8, -8)
			end
			lastbutton = bankbag
			SkinBackdrop(bankbag)
			
			bankbag:SetNormalTexture("")
			bankbag:SetPushedTexture("")
			bankbag:SetHighlightTexture("")
			bankbag.IconBorder:SetTexture("")
			
			StripTextures(bankbag)
			
			icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
			icon:ClearAllPoints()
			icon:SetPoint("TOPLEFT", 2, -2)
			icon:SetPoint("BOTTOMRIGHT", -2, 2)
			
			if highlight and not highlight.skinned then
				highlight:SetTexture(1, 1, 1, 0.3)
				highlight:SetTexture("")
				highlight:ClearAllPoints()
				highlight:SetPoint("TOPLEFT", 2, -2)
				highlight:SetPoint("BOTTOMRIGHT", -2, 2)
				highlight.skinned = true
			end
			
			frame.bags:SetWidth((24+config.spacing)*(7)+16)
			frame.bags:SetHeight(40)
		end
		--print(bags[frameName])
	end
	return frame
end

local numrows, lastrowbutton, numbuttons, lastbutton = 0, ContainerFrame1Item1, 1, ContainerFrame1Item1
local banknumrows, banklastrowbutton, banknumbuttons, banklastbutton = 0, BankFrameItem1, 1, BankFrameItem1
function ContainerFrame_GenerateFrame(frame, size, id)
	frame.size = size;
	for i=1, size, 1 do
		local index = size - i + 1;
		local itemButton = _G[frame:GetName().."Item"..i];
		itemButton:SetID(index);
		itemButton:Show();
	end
	frame:SetID(id);
	frame:Show()
	
	if ( id < 5 ) then
		local slots = GetContainerNumSlots(id)

		for item = slots, 1, -1 do
			local itemframes = _G["ContainerFrame"..(id+1).."Item"..item]
			itemframes:ClearAllPoints()
			itemframes:SetWidth(config.bag.button_size)
			itemframes:SetHeight(config.bag.button_size)
			itemframes:SetFrameStrata("HIGH")
			itemframes:SetFrameLevel(2)
			skin(itemframes)
			
			if id == 0 and item == 16 then
				numrows, lastrowbutton, numbuttons, lastbutton = 0, ContainerFrame1Item1, 1, ContainerFrame1Item1
				itemframes:SetPoint("TOPLEFT", _G["bBag_bag"], "TOPLEFT", 10, -30)
				lastrowbutton = itemframes
				lastbutton = itemframes
			elseif numbuttons==config.bag.buttons_per_row then
				itemframes:SetPoint("TOP", lastrowbutton, "BOTTOM", 0, -config.spacing)
				lastrowbutton = itemframes
				numrows = numrows + 1
				numbuttons = 1
			else
				itemframes:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0)
				numbuttons = numbuttons + 1
			end
			lastbutton = itemframes
		end

		_G["bBag_bag"]:SetHeight(((config.bag.button_size+config.spacing)*(numrows+1)+60)-config.spacing)
		
		BackpackTokenFrameToken1:ClearAllPoints()
		BackpackTokenFrameToken1:SetPoint("BOTTOMLEFT", _G["bBag_bag"], "BOTTOMLEFT", 0, 8)
		for i = 1, 3 do
			_G["BackpackTokenFrameToken"..i]:SetFrameStrata("TOOLTIP")
			_G["BackpackTokenFrameToken"..i]:SetFrameLevel(5)
			_G["BackpackTokenFrameToken"..i.."Icon"]:SetSize(12,12) 
			_G["BackpackTokenFrameToken"..i.."Icon"]:SetTexCoord(.1,.9,.1,.9) 
			_G["BackpackTokenFrameToken"..i.."Icon"]:SetPoint("LEFT", _G["BackpackTokenFrameToken"..i], "RIGHT", -8, 2) 
			_G["BackpackTokenFrameToken"..i.."Count"]:SetFont(media.font, 14)
			if (i ~= 1) then
				_G["BackpackTokenFrameToken"..i]:SetPoint("LEFT", _G["BackpackTokenFrameToken"..(i-1)], "RIGHT", 10, 0)
			end
		end
	else
		if (id == 5) then
			banknumrows, banklastrowbutton, banknumbuttons, banklastbutton = 0, BankFrameItem1, 1, BankFrameItem1
			for bank = 1, 28 do
				local bankitems = _G["BankFrameItem"..bank]
				bankitems:ClearAllPoints()
				bankitems:SetWidth(config.bank.button_size)
				bankitems:SetHeight(config.bank.button_size)
				bankitems:SetFrameStrata("HIGH")
				bankitems:SetFrameLevel(2)
				skin(bankitems)
				
				BankFrameMoneyFrame:Hide()
				if bank==1 then
					bankitems:SetPoint("TOPLEFT", _G["bBag_bank"], "TOPLEFT", 10, -30)
					banklastrowbutton = bankitems
					banklastbutton = bankitems
				elseif banknumbuttons==config.bank.buttons_per_row then
					bankitems:SetPoint("TOP", banklastrowbutton, "BOTTOM", 0, -config.spacing)
					banklastrowbutton = bankitems
					banknumrows = banknumrows + 1
					banknumbuttons = 1
				else
					bankitems:SetPoint("LEFT", banklastbutton, "RIGHT", config.spacing, 0)
					banknumbuttons = banknumbuttons + 1
				end
				banklastbutton = bankitems
			end
		end
			local slots = GetContainerNumSlots(id)
			for item = slots, 1, -1 do
				local itemframes = _G["ContainerFrame"..(id+1).."Item"..item]
				itemframes:ClearAllPoints()
				itemframes:SetWidth(config.bank.button_size)
				itemframes:SetHeight(config.bank.button_size)
				itemframes:SetFrameStrata("HIGH")
				itemframes:SetFrameLevel(2)
				skin(itemframes)
				
				if banknumbuttons == config.bank.buttons_per_row then
					itemframes:SetPoint("TOP", banklastrowbutton, "BOTTOM", 0, -config.spacing)
					banklastrowbutton = itemframes
					banknumrows = banknumrows + 1
					banknumbuttons = 1
				else
					itemframes:SetPoint("LEFT", banklastbutton, "RIGHT", config.spacing, 0)
					banknumbuttons = banknumbuttons + 1
				end
				banklastbutton = itemframes
			end
			_G["bBag_bank"]:SetHeight(((config.bank.button_size+config.spacing)*(banknumrows+1)+40)-config.spacing)
	end
	
	
	hideCrap()
end
function ToggleBag() end
function ToggleBackpack() end
function OpenBackpack() end
function CloseBackpack() end
function updateContainerFrameAnchors() end
function OpenAllBags(frame) ToggleAllBags("open") end
function ToggleAllBags(func)
	if (func == "open") then
		togglemain = 1
		OpenBackpack()
		_G["bBag_bag"]:Show()
		for i=0, NUM_BAG_FRAMES, 1 do OpenBag(i) end
	else
		if (togglemain == 1) then
			if (not _G["bBag_bank"]:IsShown()) then
				togglemain = 0
				CloseBackpack()
				_G["bBag_bag"]:Hide()
				for i=0, NUM_BAG_FRAMES, 1 do CloseBag(i) end
			end
		else
			if(not BankFrame:IsShown()) then 
				togglemain = 1
				OpenBackpack()
				_G["bBag_bag"]:Show()
				for i=0, NUM_BAG_FRAMES, 1 do OpenBag(i) end
			end
		end
	end

	if( BankFrame:IsShown() ) then
	
		if (not _G["bBag_bank"]:IsShown()) then
			if (togglebank == 1) then
				togglebank = 0
				_G["bBag_bank"]:Hide()
				--BankFrame:Hide()
				for i=NUM_BAG_FRAMES+1, NUM_CONTAINER_FRAMES, 1 do
					if ( IsBagOpen(i) ) then CloseBag(i) end
				end
			else
				togglebank = 1
				_G["bBag_bank"]:Show()
				BankFrame:Show()
				
				for i=1, NUM_CONTAINER_FRAMES, 1 do
					if (not IsBagOpen(i)) then OpenBag(i) end
				end

			end
		end
	end
end
BackpackTokenFrame:Hide();

local function quickbank(show)
	local numrows, lastrowbutton, numbuttons, lastbutton = 0, BankFrameItem1, 1, BankFrameItem1
	
	for i = 1, 28 do
		local name = _G["BankFrameItem"..i]
		if (show) then
			name:Show()
		else
			name:Hide()
		end
		if numbuttons == config.bank.buttons_per_row then
			numrows = numrows + 1
			numbuttons = 1
		end
		numbuttons = numbuttons + 1
	end
	
	for b = 6, 16 do
		local slots = GetContainerNumSlots(b-1)
		for t = 1, slots do
			local name = _G["ContainerFrame"..b.."Item"..t]
			if (show) then
				name:Show()
			else
				name:Hide()
			end
			if numbuttons == config.bank.buttons_per_row then
				numrows = numrows + 1
				numbuttons = 1
			end
			numbuttons = numbuttons + 1
		end
	end

	if (show) then
		_G["bBag_bank"]:SetHeight(((config.bank.button_size+config.spacing)*(numrows)+40)-config.spacing)
	end

	_G["bBag_bank"]:Show()
end
local function quickreagent(show)
	local numrows, lastrowbutton, numbuttons, lastbutton = 0, ReagentBankFrameItem, 1, ReagentBankFrameItem
	for r = 1, 98 do
		local itemframe = _G["ReagentBankFrameItem"..r]
			if (itemframe) then
			itemframe:ClearAllPoints()
			itemframe:SetWidth(config.bank.button_size)
			itemframe:SetHeight(config.bank.button_size)
			itemframe:SetFrameStrata("HIGH")
			itemframe:SetFrameLevel(2)
			skin(itemframe)
			
			if r == 1 then
				itemframe:SetPoint("TOPLEFT", _G["bBag_bank"], "TOPLEFT", 10, -30)
				lastrowbutton = itemframe
				lastbutton = itemframe
			elseif numbuttons==config.bank.buttons_per_row then
				itemframe:SetPoint("TOP", lastrowbutton, "BOTTOM", 0, -config.spacing)
				lastrowbutton = itemframe
				numrows = numrows + 1
				numbuttons = 1
			else
				itemframe:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0)
				numbuttons = numbuttons + 1
			end
			lastbutton = itemframe
		end
	end
	if (show) then
		_G["bBag_bank"]:SetHeight(((config.bank.button_size+config.spacing)*(numrows+1)+70)-config.spacing)

		local children = {ReagentBankFrame:GetChildren()}
		children[1]:SetPoint("BOTTOM", _G["bBag_bank"], "BOTTOM", 0, 10)
		children[1]:SetFrameStrata("HIGH")
		children[1]:SetFrameLevel(3)
	else
		
	end
end

-- I have to keep stealing blizzard functions, because they are doing so far from what I want they are actually making bag coding near impossible. 
function BankFrame_ShowPanel(sidePanelName, selection)
	local self = BankFrame;
	-- find side panel
	local tabIndex;
	ShowUIPanel(self);
	for index, data in pairs(BANK_PANELS) do
		local panel = _G[data.name];

		if ( data.name == sidePanelName ) then
			panel:Show()
			tabIndex = index;
			self.activeTabIndex = tabIndex;
			
			if (data.name == "ReagentBankFrame") then
				-- Redraw reagent in bank
				quickbank(false)
				quickreagent(true)
			else
				-- Redraw bank in rank
				quickbank(true)
				quickreagent(false)
			end
		else
			panel:Hide()
		end
	end
end

ContainerFrame1Item1:SetScript("OnHide", function() 
	_G["bBag_bag"]:Hide() 
	togglemain = 0 
end)
BankFrameItem1:SetScript("OnHide", function() 
	_G["bBag_bank"]:Hide()
	togglebank = 0
end)
BankFrameItem1:SetScript("OnShow", function() 
	_G["bBag_bank"]:Show()
	togglebank = 1
end)

BankPortraitTexture:Hide()
BankFrame:EnableMouse(0)
function SkinEditBox(frame)
	frame.Left:Hide()
	frame.Right:Hide()
	frame.Middle:Hide()
	frame:GetChildren():SetAlpha(0)
	
	frame:SetFrameStrata("HIGH")
	frame:SetWidth(200)
	
	frame.bg = CreateFrame('frame', nil, frame)
	frame.bg:SetPoint("TOPLEFT", frame, "TOPLEFT", -4, 0)
	frame.bg:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
    frame.bg:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 1, insets = {top = 2, left = 2, bottom = 2, right = 2}})
    frame.bg:SetBackdropColor(1,1,1,.02)
    frame.bg:SetBackdropBorderColor(0,0,0,1)
end

SkinEditBox(BagItemSearchBox)
SkinEditBox(BankItemSearchBox)

hooksecurefunc("ContainerFrame_Update", function(frame)
	BagItemSearchBox:ClearAllPoints()
	BagItemSearchBox:SetParent(_G["bBag_bag"])
	BagItemSearchBox:SetPoint("TOPRIGHT", _G["bBag_bag"], "TOPRIGHT", -28, -6)
	BagItemAutoSortButton:Hide();
	
	BankItemSearchBox:ClearAllPoints()
	BankItemSearchBox:SetParent(_G["bBag_bank"])
	BankItemSearchBox:SetPoint("TOPRIGHT", _G["bBag_bank"], "TOPRIGHT", -28, -6)
	BankItemAutoSortButton:Hide();
	
	ContainerFrame1MoneyFrame:ClearAllPoints()
	ContainerFrame1MoneyFrame:Show()
	ContainerFrame1MoneyFrame:SetPoint("TOPLEFT", _G["bBag_bag"], "TOPLEFT", 6, -10)
	ContainerFrame1MoneyFrame:SetFrameStrata("HIGH")
	ContainerFrame1MoneyFrame:SetFrameLevel(2)
	
	ContainerFrame2MoneyFrame:Show()
	ContainerFrame2MoneyFrame:ClearAllPoints()
	ContainerFrame2MoneyFrame:SetPoint("TOPLEFT", _G["bBag_bank"], "TOPLEFT", 6, -10)
	ContainerFrame2MoneyFrame:SetFrameStrata("HIGH")
	ContainerFrame2MoneyFrame:SetFrameLevel(2)
	ContainerFrame2MoneyFrame:SetParent(_G["bBag_bank"])
	
	ContainerFrame1:EnableMouse(false);
	ContainerFrame2:EnableMouse(false);
	ContainerFrame3:EnableMouse(false);
	ContainerFrame4:EnableMouse(false);
	ContainerFrame5:EnableMouse(false);
	BankFrame:EnableMouse(false);
end)

bUI.bags:SetScript("OnEvent", function(self, event, addon)
	if (addon == "bBag") then
		bags = bUI.bags:setUp("bag", "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -2, 430)
		bank = bUI.bags:setUp("bank", "TOPLEFT", UIParent, "TOPLEFT", 10, -134)
	end
end)
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