Originally Posted by p3lim
Minimap:SetQuestBlobInsideAlpha()
Minimap:SetQuestBlobInsideTexture()
Minimap:SetQuestBlobOutsideAlpha()
Minimap:SetQuestBlobOutsideSelectedTexture()
Minimap:SetQuestBlobOutsideTexture()
Minimap:SetQuestBlobRingAlpha()
Minimap:SetQuestBlobRingScalar()
Minimap:SetQuestBlobRingTexture()
Minimap:SetArchBlobInsideAlpha()
Minimap:SetArchBlobInsideTexture()
Minimap:SetArchBlobOutsideAlpha()
Minimap:SetArchBlobOutsideTexture()
Minimap:SetArchBlobRingAlpha()
Minimap:SetArchBlobRingScalar()
Minimap:SetArchBlobRingTexture()
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I had no idea any of these existed. It has been general practice for Blizzard to render everything directly on the minimap instead of creating separate texture objects. This is to prevent people from scanning tracked objects such as gathering resources or even arbitrary players in special circumstances. Still, I don't see exactly how these can modify the actual shape of the blob as the OP had suggested. I honestly don't want to spend the effort to test this case as I don't use a square minimap, so if it works, it works.