Originally Posted by zork
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For quite a while, I've been using it since late Cata or early MoP. There's a caveat though, if you want to crop/transform a texture by :SetTexCoord(), you first need to remove the mask, if any, transform the texture, and then re-apply the mask.
Lua Code:
texture:SetMask(nil)
texture:SetTexCoord(0, 1, 0, 1)
texture:SetMask("texture-path-here")