Originally Posted by Resike
I see. However if the GetChildren retuns nil in a secure environment i thinks that s bug in the secure system. I mean you should be able to iterate between parents and childrens.
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Unprotected frames are scrubbed when you enter combat, to make sure you can't access insecurely manipulated information from unprotected frames. It's not really a bug, just a way to make sure you can't use information from events or the normal API to make gameplay-changing decisions.