Originally Posted by d87
Instant cast spells only generate UNIT_SPELLCAST_SUCCEEDED.
|
That's right. The DynamicCam situations are intended for ongoing states, which have enter and exit events and whose condition can be checked. An instant spellcast does not really have a condition to be checked. You would have to check the arguments of the enter event (UNIT_SPELLCAST_SUCCEEDED) to see which spell it was and store it in a variable, such that it can be checked by the situation condition.
I made a feature request but cannot say when I will have time for that...
https://github.com/Mpstark/DynamicCam/issues/27