Originally Posted by Rilgamon
Keep in mind that some changes cant be made in combat. That means the change has to be made before you receive the combat event. So when you reload in a combat situation your script might fail because it tries it too late.
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That's a very valid point, I hadn't thought of that. Could you suggest a way to change it before a combat event?
Edit: Luckily after some testing it seems that reloading during combat doesn't interfere with with the script.