Originally Posted by Xrystal
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Not really a change, but a reuse of an existing system. Like how warrior stances and paladin auras were considered shapeshift forms in the API.
The difference between a "totem" and a pet is you have full control over a pet and it has a standard pet UnitFrame. "Totems" just have a round button, sometimes with a timer on it. They always act on their own and are uncontrollable. Most "totems" can be dismissed by right-clicking their button on the PlayerFrame.