Originally Posted by seanjohn24
This starts at skull and works it's way down.... It still requires you to target -> hit a macro button, but I'm certain in some time I can refine it to mouseover...
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All you really need to do is replace
"target" with
"mouseover".
I whipped up a macro using a different approach. It scans through the marker indices for an unused one, starting with skull downward. I also put in a safety feature to ignore units with a marker already set.
Code:
local u="mouseover";if UnitExists(u) and not GetRaidTargetIndex(u) then for i=8,1,-1 do if not IsRaidMarkerActive(i) then SetRaidTarget(u,i);break;end end end
Note: This doesn't work in classic because
IsRaidMarkerActive() doesn't exist in that build.