Originally Posted by Firesong
I wonder if I have a faulty graphics card or something. Yet the values that are entered as 255 and 0 work fine.
Thanks for trying.
|
Nothing wrong with your graphic card.
My best guess is that values over 1 are defaulted to 1.
So MapFrame.texture:SetColorTexture(255, 0, 0) becomes MapFrame.texture:SetColorTexture(1, 0, 0) and gives you red.
So your MapFrame.texture:SetColorTexture(12, 34, 56) becomes MapFrame.texture:SetColorTexture(1, 1, 1) which actually is the correct code for white so it gives you white.