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04-22-22, 10:28 PM   #5
cosmic_kid
A Murloc Raider
Join Date: Oct 2021
Posts: 9
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Well it’s a little different than I was looking for, but it seems pcall/xpcall should do just fine. I just wanted some way to wrap the call and display my own dialog describing the error rather than let the in-game Lua error dialog pop. Thank you for the help!
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