One Possability, in your OnEvent you could do something like:
Lua Code:
GameToolip.CritMaticDataShowHeals = nil
if eventType == "xxx" or eventType == "yyy" then
GameToolip.CritMaticDataShowHeals = true
end
Then your Tooltip code could check for
Lua Code:
self.CritMaticDataShowHeals
And if found, set whatever tooltp, clearing
self.CritMaticDataShowHeals in the process if required.