so, just to make sure I'm understanding this correctly. Please excuse my .Net (i know.. i know..) terminology.
the syntax testFrame.texture = testFrame:CreateTexture() is using the texture property of the testFrame (table) and then creating the texture to be applied to that property. is that right?
If that is correct, then I completely understand why it wasn't working. Thank you!
Last edited by TJones1467 : 01-14-24 at 05:14 PM.
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