Originally Posted by Fizzlemizz
Both
Lua Code:
local f = CreateFrame("Frame", "Addon_1_Name_Frame", UIParent, "BasicFrameTemplateWithInset")
Lua Code:
local f = CreateFrame("Frame", "Addon_2_Name_Frame", UIParent, "BasicFrameTemplateWithInset")
Probably not a lot of point changing the addon title language unless you are going to post it in language specific sites under different names. If you are just hosting it on WowInterace/Curse/Wago people will find it using the single addon name which would be the same in any language so may as well be the title.
To add a title, after:
Lua Code:
local f = CreateFrame("Frame", "SimpleScrollFrameTableDemo", UIParent, "BasicFrameTemplateWithInset")
add:
Lua Code:
f.Title = f:CreateFontstring(nil, "ARTWORK", "GameFontNormal") f.Title:SetPoint("TOP", 0, -4) f.Title:SetText("Your Addon Name")
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It looks like the problem with different languages has played a cruel joke again. Not the addon name, but my table name. For example, I will name the table “Possible rewards” or “List of pets”, I would like this inscription to also have a translation.