Thread: CTMod 2.0 Bugs
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01-09-07, 08:15 PM   #133
zoster
A Defias Bandit
Join Date: Dec 2006
Posts: 2
Originally Posted by zoster
I have been experiencing a slight bug with the Beta2 version of WeaponRebuff. It's kind of funky though, and I'm not entirely sure if WR is at fault. When using WeaponRebuff to apply Deadly Poison V to a weapon, while INSIDE a Battleground, CT BuffMod "explodes" and just starts spamming the screen with the poison application. The only way to fix it is to reload the UI. This behavior also occurs when applying poison using the normal method. It is important to note that the weapons do not have poisons applied to replicate this issue. When I "overwrite" poisons, I do not see this problem.

The version of WeaponRebuff that I'm using is located at:

http://www.wowinterface.com/download...5604#cmnt25447

Thanks!
Here's the error generated and captured by BugSack.


[2007/01/09 19:03:56-166-x298]: CT_BuffMod-2.0\CT_BuffMod.lua:196: Usage: CreateFrame("frameType" [, "name"] [, parent] [, "template"])
CT_BuffMod-2.0\CT_BuffMod.lua:196: in function <Interface\AddOns\CT_BuffMod\CT_BuffMod.lua:193>
CT_BuffMod-2.0\CT_BuffMod.lua:544: in function `flash'
CT_BuffMod-2.0\CT_BuffMod.lua:1027: in function `renew'
CT_BuffMod-2.0\CT_BuffMod.lua:997: in function `add'
CT_BuffMod-2.0\CT_BuffMod_Parsing.lua:155: in function <Interface\AddOns\CT_BuffMod\CT_BuffMod_Parsing.lua:148>
CT_BuffMod-2.0\CT_BuffMod_Parsing.lua:168: in function <Interface\AddOns\CT_BuffMod\CT_BuffMod_Parsing.lua:160>
CT_BuffMod-2.0\CT_BuffMod_Parsing.lua:229: in function `?'
CT_BarMod-2.0\CT_Library.lua:398: in function <Interface\AddOns\CT_BarMod\CT_Library.lua:375>

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