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10-31-07, 10:42 PM   #6
acapela
A Cobalt Mageweaver
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Join Date: Feb 2007
Posts: 241
besides, most of my playtime in WoW *IS* in fact mind-numbing... which, as far as i can tell, is exactly as Blizzard intends it. they did not think very far outside the box, unfortunately.

there is not much collaborative problem solving, social interaction in a virtual environment, role-playing creativity, or whatever, involved in all the grinding, level climbing, farming, grinding, farming, farming, grinding, and farming that occupy the vast majority of the typical player's time.

getting cranky about all the players from the other faction stealing my kills, and retaliating by stealing theirs... that is about as much contemperaneous excitement as i seem to get, in solo play, these days.

the reward for me is the slow construction of a character, building it up and then trying it out in more difficult content (raid content, group PvP, etc, all at the level cap). pretty extreme deferral of gratification there.
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