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11-09-07, 04:41 PM   #4
Eidolarr
An Aku'mai Servant
 
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Join Date: Jan 2006
Posts: 34
Your logic should look like
Code:
On (target dodge)
  if (not overpower on cooldown)
    notify me
Make it a second condition after the onevent.

Think: why would you care if it's on cooldown at every second? Only when the target dodges do you need to know whether overpower is on cooldown so you can decide whether to notify. I don't think you should need onupdate at all for this addon.
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