Hey,
This is my first post on this forums and I'm looking for help.
I have a button (SecureUnitButtonTemplate). I have added a console command that as soon as entered will set the target on the button to the player's target.
the XML:
Code:
<Button name="$parent_unitFrame1" inherits="SecureUnitButtonTemplate" hidden="false">
<Size x="100" y="30"/>
<Backdrop edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="10" y="-5"/>
</Anchor>
</Anchors>
</Button>
the LUA:
Code:
--
-- Initialize the addon. Set unitframe attributes and enable console commands
--
function DotFrames_OnLoad(self)
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
DotFrames_unitFrame1:SetAttribute("*type1", "target");
--DotFrames_unitFrame1:RegisterForClicks("AnyUp");
SLASH_DOTFRAMES1 = "/dotframes";
SLASH_DOTFRAMES2 = "/df";
SlashCmdList["DOTFRAMES"] = DotFrames_Command;
end
--
-- Set the unit frame targets
--
function DotFrames_Command(cmd)
local cmdValues = strsplit(" ", cmd);
if InCombatLockdown() ~= nill then
return;
end
if(cmdValues[1] == "settarget") then
local number = tonumber(cmdValues[2]);
-- Make sure it's in range
if(number > 0 and number < 6) then
if(number == 1) then
DotFrames_unitFrame1:SetAttribute("unit", "target");
DEFAULT_CHAT_FRAME:AddMessage("DotFrames: target 1 set to: "..UnitName("target"));
end;
end
end
end
Right now, the console command is succesfully triggered and a chat message is Shown, for example:
DotFrames: target 1 set to: FeralDragonhawk Hatchling. However the button when clicked does _Not_ target the unit. What'r wrong?
PS: It might be worth noting that when I change:
Code:
DotFrames_unitFrame1:SetAttribute("unit", "target");
to:
Code:
DotFrames_unitFrame1:SetAttribute("unit", "player");
The button does succesfully target myself when I click on it.
Thanks in advance.