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06-25-13, 07:41 PM   #8
Rainrider
A Firelord
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Join Date: Nov 2008
Posts: 454
Awesome! I just took a look at the Reference folder - have you created every file there by hand?

I'm not sure whether you'd like to have feedback here or over at github, I'll post here for the moment.

Look at the coloring of CreateFrame at line 112 in the attachment. This happens because of the use of GetName().

Also local variables are colored properly when using them as a call reference but not when used as a table (or by themselves i.e. for later assignment) (not quite sure if I'm using the proper terminology) as you can see in lines 113 to 119.

Also, is there a way to separate the lua api from the wow api and color them differently? It helps when learning the language through programming for wow.

I also got this when cloning the repository:
###@### ~/AppData/Roaming/Sublime Text 2/Packages
$ git clone https://github.com/frodzet/WoWDevelopment.git
Cloning into WoWDevelopment...
remote: Counting objects: 5337, done.
remote: Compressing objects: 100% (73/73), done.
remote: Total 5337 (delta 5274), reused 5318 (delta 5264)Receiving objects: 92%
Receiving objects: 93% (4964/5337), 460.00 KiB | 166 KiB/s
Receiving objects: 100% (5337/5337), 517.26 KiB | 166 KiB/s, done.
Resolving deltas: 100% (5274/5274), done.
error: unable to create file Reference/Widget Reference/Widget API/Model-SetLigh
t(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIn
tensity [, dirR [, dirG [, dirB]]]]]]]).sublime-snippet (No such file or directo
ry)
Thaks a ton for all the effort you are putting in this!
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