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09-10-15, 03:11 AM   #1
Dawn
A Molten Giant
 
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Join Date: May 2006
Posts: 918
Spell ID mouseover macro ... or something like that

Is there a mouseover macro that puts out spellIDs to chat when you mouseover a buff?

Or an addon that adds spellIDs to your tooltip?

Issue is, I'm using a Tag in my oUF layout to track some buff durations. Using
Code:
UnitAura(u, GetSpellInfo())
or if it is a unique name simply by something like
Code:
UnitAura(u, "Enrage")
Which is fine and all, but one spell gives me a headache, namely Sacred Shield. I want to track it's duration, but not that of it's proc. Problem is the proc buff has the exact same name as the buff and even more so, even using the wowhead spellIDs for the buff, keeps setting the duration to that of the proc buff, at times. Not all the time though. Works fine for a few refreshes and once it is messed up, it stays messed up, aka it keeps tracking the freakin proc instead.

All I care for is to keep track of the actual duration of the Sacred Shield buff so I can refresh it before it runs out.


I tried using spellIDs (from wowhead): 20925 and 148039. Same issue with both of those. I mean it's kinda shit that the proc has the same name, but can it even have the same freakin spellID? -.-

Any ideas?


Btw, this is the whole Tag, just in case...
Code:
local name, _,_,_,_,_, expirationTime, _ = UnitAura(u, GetSpellInfo(20925)) 
	if UnitAura(u, GetSpellInfo(20925)) then		
		local spellTimer = GetTime()-expirationTime
		local expire = -1*(GetTime()-expirationTime)
		local timeleft = format("%.0f", expire)
		if expire > 0.5 then
			local spellTimer = "|cfffdff52"..timeleft.."|r"
			return spellTimer
		end
	end	
end


€: I supsect the issue lies within GetSpellInfo() itself, since it also checks for the freakin name to identify a buff.

Code:
name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange
even if you are using a spellID instead of just the spell name. In this case the proc has the same name as the buff and thus it might get confused on timer refreshes with the proc being up. I can't think of a workaround in this case tho.
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Last edited by Dawn : 09-10-15 at 03:22 AM.
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