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01-03-06, 08:44 AM   #2
Cairenn
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Join Date: Mar 2004
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Druids

· Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.

· Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.

· Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.

· Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.

· Insect Swarm - New icon.

· Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).

· Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.

· Cat Form - Feline Swiftness will now regain its speed increase when moving from indoors to outdoors.

· Cure Poison - Mana cost now based on a percentage of base mana.

· Remove Curse - Mana cost now based on a percentage of base mana.

· Abolish Poison - Mana cost now based on a percentage of base mana.

Hunters

· Arcane Shot - Will no longer trigger two Judgement of Wisdom effects with one shot.

· Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.

· Aspect of the Wild - Radius increased. Tooltip updated to display radius.

· Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).

· Tame Beast - The hunter will now turn to face the target during the taming process.

· Bestial Wrath - Damage bonus reduced, duration increased. In addition, while enraged, the beast will be immune to Disorient effects (e.g. Scatter Shot, Blind, etc.)

· Unleashed Fury - Damage bonus increased.

· Pet Changes

· Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc.

· All hunter pets will now always deal Physical damage for their base attack.

· Turtles can now eat raw and cooked fish.

· Turtles can now learn Shell Shield, allowing them to reduce all damage taken by 50% for 10 sec.

· Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).

· Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.

· Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.

Mages

· Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).

· Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.

· Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.

· Arcane Missles - Will now be able to trigger procs based on dealing damage.

· Remove Lesser Curse - Mana cost now based on a percentage of base mana.

· Blast Wave - Will now show spell data in the talent page.

· Conjure Water (Rank 7) – Will now create ten waters instead of four.

· Pyroblast – Damage bonus from + spell damage items increased.
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