Continuation of tests once server came back up / game fixed itself :
Test 6 : So, seeing that that works, what if I created my own font template to use my own font ?
.. Result: Doesn't work whether you use the nUI font folder or wow font folder.
Test 7 : What if we do test 6 again and use one of the built in fonts ?
.. Result: Didn't work either, so possibility the XML font templates I created aren't correct ( see below )
Test 8 : Back to the only ways that worked. Either change the nUI_L to the built in fonts or use the built in font templates.
.. Result: Works flawlessly from the get go.
Once the buttonbag text is fixed nUI works fine.
Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Font name="Font1_Regular" font="Fonts\\ARIALN.TTF" virtual="true">
<FontHeight>
<AbsValue val="10"/>
</FontHeight>
</Font>
<Font name="Font2_Regular" font="Fonts\\FRIZQT__.TTF" virtual="true">
<FontHeight>
<AbsValue val="10"/>
</FontHeight>
</Font>
<Font name="Font1_Regular_Outline" inherits="Font1_Regular" outline="NORMAL" virtual="true">
<FontHeight>
<AbsValue val="10"/>
</FontHeight>
</Font>
<Font name="Font2_Regular_Outline" inherits="Font2_Regular" outline="NORMAL" virtual="true">
<FontHeight>
<AbsValue val="10"/>
</FontHeight>
</Font>
</Ui>