Problem getting accurate spell descriptions
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08-07-19, 11:36 PM
A Murloc Raider
Join Date: Oct 2008
Originally Posted by
So, my idea is that, upon UNIT_AURA firing, you'd get the world latency via GetNetStats(), add that value to 0.01 and set a
timer, via C_Timer.After(), to execute your GetSpellDescription() routine.
Sorry, that's a horrible idea. Worse than polling for changes.
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