Thread: GameFontBlack
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02-26-11, 11:43 AM   #2
Duugu
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Is this snippet part of something? What is _G["GameFontBlack"]? Are you sure it contains FontString objects?

Does
Code:
for _, font in pairs({

             _G["GameFontBlack"],

}) do
    print(font:GetTextColor(1, 1, 1))
end
prints anything?

You can't recolor black textures. If the fonts textures are black font:SetTextColor(1, 1, 1) won't work. But the fonts path is 'Fonts\\ARIALN.ttf' - which is imho a wow standard font. So this can't be the problem.
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