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01-16-10, 03:10 PM   #12
tyeni
A Deviate Faerie Dragon
 
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Join Date: Dec 2007
Posts: 19
From oUF_Caellian

Code:
			self.CPoints = {}
			self.CPoints.unit = PlayerFrame.unit
			for i = 1, 5 do
				self.CPoints[i] = self.Power:CreateTexture(nil, "OVERLAY")
				self.CPoints[i]:SetHeight(12)
				self.CPoints[i]:SetWidth(12)
				self.CPoints[i]:SetTexture(bubbleTex)
				if i == 1 then
					self.CPoints[i]:SetPoint("LEFT")
					self.CPoints[i]:SetVertexColor(0.69, 0.31, 0.31)
				else
					self.CPoints[i]:SetPoint("LEFT", self.CPoints[i-1], "RIGHT", 1)
				end
			end
			self.CPoints[2]:SetVertexColor(0.69, 0.31, 0.31)
			self.CPoints[3]:SetVertexColor(0.65, 0.63, 0.35)
			self.CPoints[4]:SetVertexColor(0.65, 0.63, 0.35)
			self.CPoints[5]:SetVertexColor(0.33, 0.59, 0.33)
			self:RegisterEvent("UNIT_COMBO_POINTS", UpdateCPoints)
		end
Why not do something like this but instead of the texture use the backdrop?
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