thanks for the info so far!
sorry, that i forgot to mention that this belongs to the classic version...
as of what i am planning:
a webbased world map with the possibility to draw POIs or pathes etc (also import of those)
but also with the possibility to "record" this points in game as well
so i need a form of conversion
for example i want to place a POI on the website, i get the "real" server coordinates,
if i want to translate them to ingame coordinates i can use the WorldMapArea DBC to get them
basically i want to translate an external vector to the ingame position
EDIT: or as a another example, calculate the position of an NPC to be displayed on the website with only areaID and ingame coordinates as input
i am aware of these functions that might provide some help doing this:
C_Map.GetWorldPosFromMapPos
C_Map.GetMapPosFromWorldPos
Last edited by mazer665 : 01-04-21 at 06:02 AM.
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