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05-28-09, 12:46 PM   #26
Grimsin
A Molten Giant
 
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Join Date: Sep 2006
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oh one last note on the x/y's Im going to assume that the way i had done things before was defaulting to the worldframe, it would apear the world frame works on a different x/y and scale then the UIparent frame does. My reasoning for this is that when i added the parent="UIParent" tag it moved all of my frames and resized them, the grids i had laid out for frame positioning are now off. What was originally an absolute 0 boarder is now sitting off screen and is a x9 instead of x0.

One thought i just had in typing that last sentence is that maybe my viewport code is causing that affect now that my art frames are attached to everything else hehe ill let you all know if so.
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