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08-22-06, 07:41 AM   #2
Cairenn
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Join Date: Mar 2004
Posts: 7,134
Paladins
  • Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
Priests
  • Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
  • Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
  • Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
Rogues
  • Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
  • Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
  • Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
  • All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
  • Fixed a bug where the Slice and Dice ability wasn't playing an animation.
  • Lethargy Root has been removed from poison vendors and is now a gray item.
  • Reduced the number of messages in the combat log when using the Vanish ability.
  • Fixed a bug that made Combo Points disappear from your target when using Vanish.
  • Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
  • Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
  • Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
  • Rupture: Rupture now increases in potency with greater attack power.
  • Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
  • Reincarnation should now display the cooldown timer when used.
  • Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
  • Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
Warlocks
  • Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
  • Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
  • Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
  • Health Funnel: This spell will now work correctly on low-level enslaved demons.
  • Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
  • Siphon Life will now properly gain a benefit from Shadow Mastery.
  • A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
  • Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
  • Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
Warriors
  • Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
  • Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
  • Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
  • Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
Items
  • +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
  • Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
  • Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
  • Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
  • Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
  • Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
  • Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
  • Eye of the Dead: Holy Shock now interacts properly with this item.
  • Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
  • Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
  • Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
  • Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
  • The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
  • Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
  • Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
  • Wrath of Cenarius: This item will now trigger from Arcane Missiles.
  • Clarified the tooltips for the Stormshroud armor and Kalimdor's Revenge to explain that they deal Nature damage.
  • Fixed a bug that caused the Blooddrenched Mask to hide a character's hair.
  • Warbear leather now stacks to 20.
  • Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
  • Argent Shoulders no longer require a righteous orb to make.
  • The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.
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