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06-10-21, 11:04 PM   #2
Fizzlemizz
I did that?
 
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Join Date: Dec 2011
Posts: 1,424
Where you're setting the OnClick for each button, you're using a fixed string to print.

print(buttonName)
Where is buttonName defined? If it's global and being overwritten before you get to click the that's what it's value will be. If it's local inside a chunk the OnClick handlers can't "see" then it will be nil or???

Lua Code:
  1. local index = 0
  2. while true do
  3.     index = index + 1
  4.     local buttonName = "PetJournalListScrollFrameButton" .. index
  5.     print(buttonName) -- debug --
  6.     local button = _G[buttonName]
  7.     if not button then break end
  8.     button:HookScript("OnClick", function(self)
  9.         print(self:GetName()) -- debug --
  10.     end)
  11. end
Seems to work.
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Fizzlemizz
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Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.

Last edited by Fizzlemizz : 06-10-21 at 11:17 PM.
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