Registering for all events / asynchronous code execution
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07-01-20, 12:59 AM
A Cobalt Mageweaver
Join Date: Mar 2018
Originally Posted by
I can make all codes processed without fps dropping.
Wow, this sounds amazing. I cannot even begin to understand how this works.
I mean you somehow have to "pass the execution around" (like SDPhantom said) from frame to frame, right? So when WoW is running at 120 FPS you do less lua executions per frame than when it is running at 60 FPS? How does your framework estimate how many lua executions "fit" into one frame, before the FPS would drop??
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