Originally Posted by semlar
Well, I've identified that the first version of Bagnon with this issue is 6.0.20, which was a "complete rewrite" according to the change log.
I'd like to know exactly what they did to cause this, because I'm pretty sure it shouldn't be possible, but that will take some more investigating.
Secure frames can't be created in combat, at least not by addons, but existing frames can have their attributes changed (like which unit they're pointing to).
Since even the default blizzard raid frames break when a player joins or leaves in combat, I doubt it's something you need to account for.
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Well, at least it wasn't my fault!
I use a bunch of secure code to accomplish the functionality of ConsolePort and its innate gimmicks, so I'm somewhat versed in the SecureHeaders, but never had this problem happen before. I'll just leave the workaround in place for now, since it's not really necessary to scan every child of UIParent whenever my fake cursor is toggled on.