Scaling done. It was actually a lot more straightforward than I thought it'd be. The attachment bone itself has a scaling key. Simply set the mesh's scale to that, and bingo!
Originally Posted by ravagernl
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Yeah, I really should get OS X back up and running.
A while back I had a 2TB hard drive die, and I barely salvaged most of my windows stuff - but sadly, lost my OS X partition. Beyond that though - Photoshop plugins in OS X look like development hell, with anything older than CS5 (not including CS5 x86), requiring use of Carbon, instead of Cocoa. I'm not trying to make excuses mind you, just some forewarning that there
might not be nearly as wide of a version support range as there is with the Windows one.