Originally Posted by Skullbot
Any plan on releasing what you've done here ?
Can be very useful for my html5 character creation screen project.
|
I'm pretty sure I will, once I'm happy with the performance, and give it flexibility. When I was working on that, my goal was to understand how everything fit together, as well as the file formats themselves. The good news is, that I got almost everything working (except for particle effects), the bad news is that it's currently a one trick pony, that takes a good two minutes to load everything.
The main issue is simply the bad decision (apparently) to parse everything at once, and process it into a format that needs to be parsed and processed again. So I've been working on getting a better understanding of Threejs, as well as the various formats, so I can parse only what I need, when I need it, and hand it directly to Threejs's API, instead of processing it into a intermediary format first.
So, to handle the first part, I've been working with the formats in a new application project, and to better understand Threejs, I went with a simpler format from a different
game.