@Simca you can load the addon, but the C_ArtifactUI API returns just nils while the ArtifactFrame is not open. Or I'm too short sighted to get it.
@dssd yes, but only one artifact can be active at a time per design. And the API could provide just that info.
@syncrow HasArtifactEquipped() returns true even if the player has respecced but hasn't changed weapons yet, meaning your code gets potentially wrong information.
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