How to check if player is "outside" (mounting possible)
Is there a function to tell if the player is "inside" (where mounting is not possible) or "outside" (where mounting is possible)?
What I am really after is this: When the PLAYER_MOUNT_DISPLAY_CHANGED event is triggered and I check for (IsMounted() == false), I want to know if the player has been dismounted automatically for entering a building.
Thanks!
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