Thread: FluidFrames bug
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10-20-14, 05:48 PM   #6
Phanx
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Alright, you probably need to move the :IsProtected() check further up the food chain. Find where the .GetAnchoredTo function is called, and trace it back to the first place it tries to do anything with a frame, and stop it from doing that if the frame is protected. You can't really break anything by adding more :IsProtected() checks in more places.

Or, just use MoveAnything... I can't imagine there can be that many frames in the default UI it can't handle, and any addon that provides a GUI should also provide some function for moving it.
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