Thanks Reverser - I found that list of game events - very helpful indeed. I've also found a standalone DPS tool that has the basic mechanics that I'm looking for (DPS for a combat period rather than a time window), and it even relies on game events for picking up damage done.
So a few minor modifications (or so the theory goes), and it'll also track damage dealt to the player via the appropriate game events, and *poof* - a DPS Taken mod!
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