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01-29-12, 04:35 AM   #26
Animor
A Flamescale Wyrmkin
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Join Date: Mar 2011
Posts: 136
A humble bump...

Can anyone assist me in understanding the basics behind how Bigwigs (or any other boss mod) identifies Boss fight start and end (either kill or wipe)?
Some things I didn't understand there:
1. In BossPrototype.lua there are some functions like boss:CheckForEngage() or boss:CheckForWipe(), but it looks like they are not being called.
2. What is the meaning of wrapping some functions with do ... end.
3. What is the idea behind detecting a wipe, in case some players disengage out of combat and remain alive when the boss resets, or release the spirit and come back to life at the entrance of the instance.
4. How to handle bosses that disappear without "UNIT_DIED" event. I saw some events triggered by bosses "yell" or emotes. So isn't there a general way of detecting it? The code should be boss-specific?

Thanks for any help

Last edited by Animor : 01-29-12 at 05:08 AM.
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