Thanks... I will have to figure out how to work this in to the addon... It should solve the jumpiness nicely. (All the GUID/units my addon tracks.. (They get added from "NAME_PLATE_UNIT_ADDED" initially. Well .5 seconds after as when I tried when the event fired I wasn't getting all the info available) and combat checked when added... I will have to tweak my GUID cache table (already contains names, health data, and more) and put the tables to average in them along with the ticker so I can purge old records but destroy the ticker first... because I don't want to leave a ton of them around. (Well I guess I could make them self delete easily enough which would be even better than purging the records on "PLAYER_REGEN_ENABLED") So many new ideas... Thank You
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