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04-09-18, 05:36 PM   #4
thomasjohnshannon
A Theradrim Guardian
 
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Join Date: Sep 2009
Posts: 68
Instead of just unpacking the table this method seems to work just fine.

Lua Code:
  1. local fullList = ""
  2. for k, v in pairs(gearList) do
  3.     fullList = fullList..v
  4. end
  5. gearEditBox:SetText(fullList)
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