Thread: Using Grail
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06-02-16, 01:14 PM   #9
Oniya
A Wyrmkin Dreamwalker
Join Date: Feb 2015
Posts: 57
Originally Posted by Nimhfree View Post
If you have any questions, just ask. By the way, the latest code is on github: https://github.com/smaitch/Grail

I am toying with changing the NPC data around a bit to basically remove the explicit use of the NPC id for the name for most entries since they are the same, and remove most of the localized NPC name values because they can be gotten from the runtime. The only ones remaining will be game objects. Once this work is done and tested it will likely appear on github.
So, at the end Npc Id's will stay or? Not sure what exactly the goal. Will be great if there will be explicitly npc ID's for more easy mapping and making connections \ search. And also will be great if there will be some flag saying is it npc actually or item \ object (or maybe there is already one?)

Last edited by Oniya : 06-02-16 at 01:18 PM.
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